Wednesday, April 13, 2011

Preliminary Sketch: The Devil's Fork

This is just a preliminary sketch of a project that I am going to be working on in the coming months.



The Devil's Fork:

This campaign is set in a broad flat valley with a vibrant forest and high granite cliffs, similar to Yosemite Valley in California (which is the picture above) but on a 4 or 5 times larger scale. I have the map already and I didn't draw it. I won it in a contest (there will be a post about it in the near future). The valley runs east-west with the rivers flowing west. The valley was formed by two great rivers that meet at a central point, which is referred to as the Devil's Fork. Shortly after forming a new river, there is a huge waterfall and the valley decends to a lower level of elevation.

The entire region can be divided into three sections

1, A civilized area that is the easternmost frontier of a fantasy kingdom, situated in the valley downriver of the Devil's Fork that utilizes the larger combined flow. This area is the lowest part of the valley, a kind of bowl surrounded by a secondary ring of high cliffs over which five rivers/creeks/streams fall in spectacular waterfalls. This falling water has carved out the bowl over the ages.This is a kind of mini-Yosemite within the larger Yosemite. Very cool. When you see the map, you will love it.

2. A watershed north of the civilized area that was the old home of an ancient civilization and is now littered with ruins. This is the reason why the PCs are here, to explore these ruins, and exploring this area will form the early campaign.

3. The Wild Upcountry that is upriver of the Devil's Fork. This is true wilderness with totally unknown and extremely dangerous inhabitants. This is the late campaign, fighting against really powerful monsters and villains.

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I will ultimate need to provide names for these map features, as well as some dungeons. So if you have any good ideas for names that you are willing to surrender to me, please let me know.

- 4 Rivers
- 14 Creeks/Streams
- 5 Waterfalls
- 4 Bridges
- 17 Villages
- 6 Towns
- 1 Small City
- 2 Castles
- 8 Towers
- 8 Ruins

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My plan at this point is to create a real sandbox kit that provides everything the GM needs to run a campaign. There will be no mega-dungeon, but instead a selection of maybe 7-10 dungeons of varying size. As I can draw the dungeons myself in Photoshop, I have no worries about the scale being a problem from an art perspective.

The module is going to be designed to work with Errant RPG. It will have a very old-school design aesthetic in terms of dungeon design, equipment, henchmen, etc. But it will be integrating a cool social/political setting of my own design on top of this that can be interacted with at the player's leisure. So as I did with Errant, this module will also be a blend of old and new.

A clever person could easily use it for any other retroclone and an enterprising person willing to rebuild the monsters could even use it for other game systems.

Sound interesting? Thoughts?

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