Friday, May 13, 2011

Halflings: The Blessed Gibbering Diggers

As far as I see it, Tolkien/D&D Halflings/Hobbits/Kender have the following characteristics:
- Lucky
- Very Lucky
- proclivity for thievery
- More theivery

As you know, this is a very very limited script of how to be. There are some other minor things that crop up occassionally, like being good at throwing or slings or something, but I don't think those are very strongly related to the archetype, which is really really strong. Regardless, I am going to be abandoning it completely.

Instead, Halflings are being re-imagined in this way:

- Halflings are a relatively new race, believed to have emerged from a hunter-gatherer existence at about the same time as humans. They have a number of quirks that make developing civilization much harder for them, so they still live in relatively isolated communities or as a part of human communities.

- Halflings are incapable of internal dialogue. Anything that the halfling PLAYER says at the table is automatically spoken by the halfling. There cannot be any kind of backstage conversation for them. Halflings are extremely impulsive as well and will blurt out what they are feeling on an almost constant basis. Other races have come to view them as complainers, but this is only a perception issue because they keep their complaints inside their skull. Halflings also talk in their sleep. Extensively.

- Halflings have near perfect memories. Any time the GM introduces information that would trigger a memory for a halfling, they must alert the halfling, who will then prompty blurt out the information to everyone else (see above). For example, some people in a town might mention someone named Bob living in another town who is really annoying. When they go to the next town, the Halfling is introduced to Bob and promptly says "this is the guy that they said was really annoying!".

- A Halfling that attempts to deceive someone in any way has a 50% chance of failure due to blurting out something that undermines the deception. This is strongly related to the previous points.

- Halflings are excellent diggers, capable of digging at four times the normal rate. They view the earth as simply another medium through which to move, albiet more slowly. They feel at home in the earth and never suffer from claustrophobia. For centuries, they didn't even build homes they just dug small tunnels into the ground and slept in them. While travelling, this remains the preferred sleeping accomodations for the halfling. For a long time prior to their eventual adoption of ponies for the work, Halfling farmers plowed their own fields by hand. Halflings are often able to bypass hazards or obstructions by digging under or around them. As a result of all this digging, they are nearly constantly dirty. The social ramifications of this are limited only to offending members of high society and people who are obsessively clean. Despite all this digging, Halflings are not very adept at stone work because most of their structures are fairly temporary in nature. They do not see stones as much more than hard lumps in otherwise soft earth.

- The angel Feyeriel loved Halflings almost as much as Azakriel loved humanity. However, she was unwilling to defy God and fall from heaven to defend them. Instead, she granted a divine blessing to them, weakening her own powers in heaven to transfer a portion of her essence into their souls. A halfling is innately capable of healing wounds by transferring heavenly energy into the subject. Between sunrise and sunset, while in the direct light of the Sun, once per day, a halfling can heal a number of hit points equal to three times their level or restore 1 point of temporary attribute damage (which will stop bleeding as well). This ability does NOT work at night and the reliance upon direct sunlight must be taken seriously (this is a heavenly power).

- In addition to their innate blessing, Halflings learn healing magic over time like a Sorceress (with some additional limitations to balance it)

- Halflings have a natural talent for language and can learn two additional vernacular languages for free.

- Halflings have no form of written language, nor can they learn one using the Literate gift. They do not have the ability to really understand what a written language is, aside from being symbols that hold special value to other races. There is no Halfling racial language, every Halfling community has it's own vernacular and Halflings use other spoken languages extensively in interacting with other races.

- 1d6 hit dice (remember, race as class)

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